![]() I would suggest you start small with a minumum of construction. Either I bought too much land to start with or I had too many buildings (I had two parking garages). I had to stop the game after playing four hours!! It was way past my bedtime and my eyes were going double-double!! I did have to stop the game because there was two ma ny expenses to keep my airport afloat. Instead, the game kept slowing down for rain/snow. Also I wanted to keep it running for the whole year. Seems like once you get everything set up, then you wait for the contracts to come in. After numerous misteaks and trial-error tries, I finally got my first airport up and running. I did run across a number of things, which I already found out from my research.īoth the manual and tutorial were woefully inadequate in teaching you how to play the game. It performed well with no crashes or hangups. Dynamic weather changes, security concerns, adjustable speed of play, realistic passage of night and day, and more await airport managers looking to move both passengers and cargo.Īfter much researching and web-surfing, I decided to buy this Airport Tycoon 2 game. More than 60 buildings are available for construction with literally dozens of objects ranging from lounge chairs to metal detectors. Players looking for extra challenges can play a wide range of scenarios that usually provide a limited time frame in which to meet objectives such as earning a profit, establishing a minimum number of airlines, and managing natural disasters (earthquakes, blizzards, tornadoes, and so forth). Industrious managers must start at ground zero by buying an appropriate location in one of more than 25 major cities around the world, negotiatiing contracts for airlines, flights, businesses, hotels and fuel, and providing facilities ranging from storage and public services to transportation and emergency services.Īirport Tycoon 2 offers two major game types - scenarios and free play. Coming nearly three years after Krisalis Software Ltd.'s original game, Airport Tycoon 2, by developer Sunstorm Interactive, gives players a full 3D management simulation in which they control every facet of building, maintaining, and operating an international airport.In 2012 "Airline Tycoon Deluxe" finally landed on the iPhone/iPad and was our first title in the iTunes Store. Most of the year 2011 was spent on updating our catalog for the new Mac Appstore, which changed the market dramatically that year. The following months saw the release of CDV´s/Nivals RTS hit "Blitzkrieg" and Topware´s "Dream Pinball 3D" for the Macintosh. "Lemure", a strategy game inspired by a very popular Amiga game from the golden age of computers and originally developed by Magnussoft from Dresden, was added to our Mac catalog in 2008. In the following years the other titles of the Ankh series as well as Deck 13´s great adventure "Jack Keane" were ported for these systems.Ī sidestep into the world of games for children was made in 2007 when Runesoft adapted dtp young entertainment´s "Pet Doc", a very popular children game in both Germany and the US, to the Mac. In 2006 Runesoft ported Deck 13´s first Adventuregame "Ankh", which was voted "Game of The Year" in Germany, to Mac and Linux. The following years saw Spellbound Entertainments "Robin Hood: The Legend of Sherwood" and "Airline Tycoon Deluxe" arrive one these systems. ![]() ![]() This and the following titles were released both for Mac and Linux computers. Both games were released for Apple Macintosh and Amiga computers.Ģ003 saw the release of Empire Builder "Cultures: Northland", which was originally developed by Funatics and was one of the most popular Empire Builder games of its days. The initial products of the small company, that where completely ported and published by Runesoft, have been Adventuresoft´s classic adventure "Simon The Sorcerer 2" and Topware´s Real Time Strategy Warefare Game "Earth 2140". ![]() History Runesoft GmbH was founded in the year 2000 in beautiful Tübingen in the southwest of Germany.
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